As always, there is some progress to report. No milestones yet, but we are making progress! Some parts of the code are now fully polymorphic, which means code extensions will be much easier for me. Also, some more tasks from my ToDo-List are done:
Finished
Add: collecting pickup highlight
Add: Tooltip Desc. in Priorities
Add: Implement count in build menu
Add: Button for main menu
Add: New hotkeys actions-menu
Add: area no-ui option
Add: info-panel position
Add: more item descriptions
Reworked citizens ui & health bars
Reworked workbench rotating & block front tile
Code cleanup & improvements
Fix: Tile Top-Flag for multiple citizens
New storage system (!)
Fix: Unreachable storage -> Non collected planting field
Add: Check storage before crafting
New input system (!)
Fix: Mine, Lumber furniture, trees
Fix: Define furniture, plantings as area
Fix: NullReferenceException selecting air
Fix: Mark area, while working mark again
Fix: Lumber select mode
Some social news: As of now, there is a Patreon page if you want to join this project and support me. Please have a look. Become a Patron!
Local Avoidance
I played around with the local avoidance features planed to implement at some point. Results are looking not that bad but it still needs some testing and i don't know if its safe for now. This feature may be removed again(temporally).
UI (Rework)
Thank you very much for your time!