A beautiful day!

As always, there is some progress to report. No milestones yet, but we are making progress! Some parts of the code are now fully polymorphic, which means code extensions will be much easier for me. Also, some more tasks from my ToDo-List are done:

Finished

  • Add: collecting pickup highlight

  • Add: Tooltip Desc. in Priorities

  • Add: Implement count in build menu

  • Add: Button for main menu

  • Add: New hotkeys actions-menu

  • Add: area no-ui option

  • Add: info-panel position

  • Add: more item descriptions

  • Reworked citizens ui & health bars

  • Reworked workbench rotating & block front tile

  • Code cleanup & improvements

  • Fix: Tile Top-Flag for multiple citizens

  • New storage system (!)

  • Fix: Unreachable storage -> Non collected planting field

  • Add: Check storage before crafting

  • New input system (!)

  • Fix: Mine, Lumber furniture, trees

  • Fix: Define furniture, plantings as area

  • Fix: NullReferenceException selecting air

  • Fix: Mark area, while working mark again

  • Fix: Lumber select mode

Patreon

Some social news: As of now, there is a Patreon page if you want to join this project and support me. Please have a look. Become a Patron!

Showcase

Local Avoidance

la

I played around with the local avoidance features planed to implement at some point. Results are looking not that bad but it still needs some testing and i don't know if its safe for now. This feature may be removed again(temporally).

UI (Rework)

Thank you very much for your time!

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